Content Browser Right-Click
"Azimuth Orion" Menu
The Content Browser right-click menu is one of the most powerful Orion features—it works on any asset type.
How to access:
- Right-click any asset in Content Browser
- Scroll to the bottom of the context menu
- Hover over "Azimuth Orion"
- Submenu expands with analysis options
Screenshot Placeholder: [Content Browser showing grid of assets, one asset (a DataTable named "DT_WeaponStats") is selected/highlighted, right-click context menu is open with "Azimuth Orion" menu item at the bottom highlighted with red box]
Universal: Describe to Orion
Available for: All asset types (Blueprints, Materials, Meshes, Textures, Sounds, DataTables, Enums, Structs, everything)
What it does:
- Extracts asset metadata and properties
- Sends a structured description to the AI
- AI explains what the asset is and its purpose
How to use:
- Right-click any asset
- Azimuth Orion > Describe to Orion
- Orion chat opens (or focuses if already open)
- You see: "Describing [AssetName] to Orion..."
- AI responds with asset analysis
Screenshot Placeholder: [Context menu with "Azimuth Orion" submenu expanded, showing "Describe to Orion" option at top of submenu, highlighted]
Use cases:
- "What's in this DataTable?"
- "Is this Material optimized?"
- "What does this Enum define?"
- "Explain this marketplace asset I just bought"
See Section 5 for detailed examples.
Blueprint-Specific: Graph Flow and Full Graph
When you right-click a Blueprint asset (UBlueprint, UWidgetBlueprint), two additional options appear:
Blueprint: Graph Flow
- Analyzes execution-flow only (events and exec-connected nodes)
- Faster analysis
- Focuses on logic flow ("what happens when this event fires?")
- Lower token cost
Blueprint: Full Graph
- Analyzes all connected nodes (execution + data-linked variables)
- Slower, more comprehensive
- Includes variable reads/writes, pure functions, data flow
- Higher token cost
Screenshot Placeholder: [Content Browser right-click menu on Blueprint asset "BP_PlayerCharacter", "Azimuth Orion" submenu expanded showing three options separated by a line: "Describe to Orion" at top, then "Blueprint: Graph Flow" and "Blueprint: Full Graph" below]
When to use each:
| Scenario | Recommended Option |
|---|---|
| "Why doesn't this event fire?" | Graph Flow |
| "Trace the execution from BeginPlay" | Graph Flow |
| "What variables are used?" | Full Graph |
| "Complete Blueprint audit" | Full Graph |
| "Find unused variables" | Full Graph |
| "Quick logic check" | Graph Flow |
Multi-Select: Analyze Multiple Assets
You can analyze multiple assets in one query:
- Ctrl+Click to select multiple assets in Content Browser
- Right-click the selection
- Azimuth Orion > Describe to Orion
- Orion analyzes all selected assets, sends combined description
- AI provides overview: "Here's an analysis of these 5 Blueprints..."
Example:
You select: BP_Enemy, BP_EnemyMelee, BP_EnemyRanged, BP_Boss
AI responds: "Here's an overview of these 4 enemy Blueprints:
- BP_Enemy: Base class with Health component, AI behavior tree, damage handling (3 graphs, 24 nodes)
- BP_EnemyMelee: Child of BP_Enemy, adds melee attack logic (2 graphs, 15 nodes)
- BP_EnemyRanged: Child of BP_Enemy, adds projectile firing (3 graphs, 31 nodes)
- BP_Boss: Child of BP_Enemy, complex multi-phase behavior (7 graphs, 142 nodes)
All inherit from the same base (BP_Enemy), which is good design for shared health/damage logic. BP_Boss is the most complex—consider breaking its phases into separate functions for readability."
Follow-up: "Which one has the most performance concerns?"