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Content Browser Right-Click

"Azimuth Orion" Menu

The Content Browser right-click menu is one of the most powerful Orion features—it works on any asset type.

How to access:

  1. Right-click any asset in Content Browser
  2. Scroll to the bottom of the context menu
  3. Hover over "Azimuth Orion"
  4. Submenu expands with analysis options

Screenshot Placeholder: [Content Browser showing grid of assets, one asset (a DataTable named "DT_WeaponStats") is selected/highlighted, right-click context menu is open with "Azimuth Orion" menu item at the bottom highlighted with red box]

Universal: Describe to Orion

Available for: All asset types (Blueprints, Materials, Meshes, Textures, Sounds, DataTables, Enums, Structs, everything)

What it does:

  • Extracts asset metadata and properties
  • Sends a structured description to the AI
  • AI explains what the asset is and its purpose

How to use:

  1. Right-click any asset
  2. Azimuth Orion > Describe to Orion
  3. Orion chat opens (or focuses if already open)
  4. You see: "Describing [AssetName] to Orion..."
  5. AI responds with asset analysis

Screenshot Placeholder: [Context menu with "Azimuth Orion" submenu expanded, showing "Describe to Orion" option at top of submenu, highlighted]

Use cases:

  • "What's in this DataTable?"
  • "Is this Material optimized?"
  • "What does this Enum define?"
  • "Explain this marketplace asset I just bought"

See Section 5 for detailed examples.

Blueprint-Specific: Graph Flow and Full Graph

When you right-click a Blueprint asset (UBlueprint, UWidgetBlueprint), two additional options appear:

Blueprint: Graph Flow

  • Analyzes execution-flow only (events and exec-connected nodes)
  • Faster analysis
  • Focuses on logic flow ("what happens when this event fires?")
  • Lower token cost

Blueprint: Full Graph

  • Analyzes all connected nodes (execution + data-linked variables)
  • Slower, more comprehensive
  • Includes variable reads/writes, pure functions, data flow
  • Higher token cost

Screenshot Placeholder: [Content Browser right-click menu on Blueprint asset "BP_PlayerCharacter", "Azimuth Orion" submenu expanded showing three options separated by a line: "Describe to Orion" at top, then "Blueprint: Graph Flow" and "Blueprint: Full Graph" below]

When to use each:

ScenarioRecommended Option
"Why doesn't this event fire?"Graph Flow
"Trace the execution from BeginPlay"Graph Flow
"What variables are used?"Full Graph
"Complete Blueprint audit"Full Graph
"Find unused variables"Full Graph
"Quick logic check"Graph Flow

Multi-Select: Analyze Multiple Assets

You can analyze multiple assets in one query:

  1. Ctrl+Click to select multiple assets in Content Browser
  2. Right-click the selection
  3. Azimuth Orion > Describe to Orion
  4. Orion analyzes all selected assets, sends combined description
  5. AI provides overview: "Here's an analysis of these 5 Blueprints..."

Example:

You select: BP_Enemy, BP_EnemyMelee, BP_EnemyRanged, BP_Boss

AI responds: "Here's an overview of these 4 enemy Blueprints:

  • BP_Enemy: Base class with Health component, AI behavior tree, damage handling (3 graphs, 24 nodes)
  • BP_EnemyMelee: Child of BP_Enemy, adds melee attack logic (2 graphs, 15 nodes)
  • BP_EnemyRanged: Child of BP_Enemy, adds projectile firing (3 graphs, 31 nodes)
  • BP_Boss: Child of BP_Enemy, complex multi-phase behavior (7 graphs, 142 nodes)

All inherit from the same base (BP_Enemy), which is good design for shared health/damage logic. BP_Boss is the most complex—consider breaking its phases into separate functions for readability."

Follow-up: "Which one has the most performance concerns?"